Функция CreateScene() представлена в листинге 10.10.
Листинг 10.10. Функция CreateScene() | |
BOOL FullScreenWin::CreateScene() { //-------- ПОВЕРХНОСТИ МЕНЮ И FPS -------- selectmode = GetCurDisplayMode();
CreateMenuSurface(); UpdateMenuSurface(); CreateFPSSurface(); // ------- СЕТКА -------- D3DRMLOADRESOURCE resinfo; resinfo.hModule = 0; resinfo.lpName = MAKEINTRESOURCE(IDR_SWIRLMESH); resinfo.lpType = "MESH"; d3drm->CreateMeshBuilder(&meshbuilder); meshbuilder->Load(&resinfo, 0, D3DRMLOAD_FROMRESOURCE, 0, 0); ScaleMesh(meshbuilder, D3DVALUE(15)); //------- ФРЕЙМ СЕТКИ -------- LPDIRECT3DRMFRAME meshframe; d3drm->CreateFrame(scene, &meshframe); meshframe->AddVisual(meshbuilder); meshframe->SetRotation(scene, D3DVALUE(0), D3DVALUE(1), D3DVALUE(0), D3DVALUE(.1)); meshframe->AddMoveCallback(UpdateAnimation, 0); //-------- АНИМАЦИЯ -------- d3drm->CreateAnimation(&animation); for (int i = 0; i < 11; i++) { D3DRMQUATERNION quat; D3DRMQuaternionFromRotation(&quat, &vect[i], rot[i]); animation->AddRotateKey(D3DVALUE(i), &quat); animation->AddPositionKey(D3DVALUE(i), trans[i].x, trans[i].y, trans[i].z); } animation->SetOptions(D3DRMANIMATION_SPLINEPOSITION | D3DRMANIMATION_CLOSED | D3DRMANIMATION_POSITION | D3DRMANIMATION_SCALEANDROTATION); animation->SetFrame(meshframe); meshframe->Release(); meshframe = 0; // -------- НАПРАВЛЕННЫЙ СВЕТ -------- LPDIRECT3DRMFRAME dlightframe; LPDIRECT3DRMLIGHT dlight; d3drm->CreateLightRGB(D3DRMLIGHT_DIRECTIONAL, D3DVALUE(1.00), D3DVALUE(1.00), D3DVALUE(1.00), &dlight); d3drm->CreateFrame(scene, &dlightframe); dlightframe->SetOrientation(scene, D3DVALUE(0), D3DVALUE(-1), D3DVALUE(1), D3DVALUE(0), D3DVALUE(1), D3DVALUE(0)); dlightframe->AddLight(dlight); dlightframe->Release(); dlightframe = 0; dlight->Release(); dlight = 0; //------ КАМЕРА ---------- d3drm->CreateFrame(scene, &camera); camera->SetPosition(scene, D3DVALUE(0), D3DVALUE(0), D3DVALUE(-50)); d3drm->CreateViewport(device, camera, 0, 0, device->GetWidth(), device->GetHeight(), &viewport); return TRUE; } |