Код функции CreateScene() из приложения Cube2 приведен в листинге8.2.
Листинг 8.2. Функция Cube2Win::CreateScene() |
BOOL Cube2Win::CreateScene() { //---------- СЕТКА -------- d3drm->CreateMesh(&mesh); mesh->AddGroup(12, 3, 4, vertorder, &group1); mesh->AddGroup(12, 3, 4, vertorder, &group2); mesh->SetVertices(group1, 0, 12, vertexlist); mesh->SetVertices(group2, 0, 12, vertexlist + 12); mesh->Translate(D3DVALUE(-0.5), D3DVALUE(-0.5), D3DVALUE(-0.5)); mesh->Scale(D3DVALUE(15), D3DVALUE(15), D3DVALUE(15)); //--------- ТЕКСТУРА ---------- HRSRC texture_id = FindResource(NULL, MAKEINTRESOURCE(IDR_WIN95TEXTURE), "TEXTURE"); LPDIRECT3DRMTEXTURE texture; d3drm->LoadTextureFromResource(texture_id, &texture); mesh->SetGroupTexture(group1, texture); mesh->SetGroupMapping(group1, D3DRMMAP_PERSPCORRECT); mesh->SetGroupTexture(group2, texture); mesh->SetGroupMapping(group2, D3DRMMAP_PERSPCORRECT); texture->Release(); texture = 0; //---------- ФРЕЙМ ---------- LPDIRECT3DRMFRAME meshframe; d3drm->CreateFrame(scene, &meshframe); meshframe->AddVisual(mesh); meshframe->SetRotation(scene, D3DVALUE(0), D3DVALUE(1), D3DVALUE(0), D3DVALUE(-.05)); static CallbackData cbdata; cbdata.mesh = mesh; cbdata.group1 = group1; cbdata.group2 = group2; meshframe->AddMoveCallback(UpdateCube, &cbdata); meshframe->AddMoveCallback(UpdateColors, &cbdata); meshframe->Release(); meshframe = 0; // -------- СВЕТ -------- LPDIRECT3DRMLIGHT dlight, alight; d3drm->CreateLightRGB(D3DRMLIGHT_DIRECTIONAL, D3DVALUE(1.00), D3DVALUE(1.00), D3DVALUE(1.00), &dlight); d3drm->CreateLightRGB(D3DRMLIGHT_AMBIENT, D3DVALUE(0.50), D3DVALUE(0.50), D3DVALUE(0.50), &alight); LPDIRECT3DRMFRAME lightframe; d3drm->CreateFrame(scene, &lightframe); lightframe->SetOrientation(scene, D3DVALUE(0), D3DVALUE(-1), D3DVALUE(5), D3DVALUE(0), D3DVALUE(1), D3DVALUE(0)); lightframe->AddLight(dlight); lightframe->AddLight(alight); dlight->Release(); dlight = 0; alight->Release(); alight = 0; lightframe->Release(); lightframe = 0; //------ КАМЕРА ---------- d3drm->CreateFrame(scene, &camera); camera->SetPosition(scene, D3DVALUE(0), D3DVALUE(0), D3DVALUE(-50)); d3drm->CreateViewport(device, camera, 0, 0, device->GetWidth(), device->GetHeight(), &viewport); return TRUE; } |